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	<title>Hullfire Online &#187; Video Games</title>
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		<title>Star Wars: The Force Unleashed</title>
		<link>http://www.hullfire.com/2008/11/01/star-wars-the-force-unleashed/</link>
		<comments>http://www.hullfire.com/2008/11/01/star-wars-the-force-unleashed/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 10:52:49 +0000</pubDate>
		<dc:creator>Online Editor</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.hullfire.com/?p=488</guid>
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			<content:encoded><![CDATA[<p>In this, the latest Star Wars game to come out, the plot is that your character, Darth Vader’s secret apprentice, goes about the galaxy doing his dark works.<br />
This story seems to work within the Star Wars canon, though we won’t linger on it, as discussions on George Lucas’ writing skills can be about as stable as a bag of supercharged skittles. Instead, let us focus on the game mechanics. The combat for most of the game is fun, with enough Jedi tricks to keep you amused for the game’s somewhat short lifespan. The graphics are stunning and some of the set pieces are truly epic (like pulling down a Starship using only the Force!).<br />
Unfortunately, it isn’t all roses. There are some unusual difficulty spikes and control issues that get in the way of the fun. The liberal distribution of QuickTime events also does not count in its favour.<br />
Overall, I’d say it’s worth a go, but definitely try it before committing to buy.<br />
<em><br />
Nicholas Chapman</em></p>
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		<title>Spore</title>
		<link>http://www.hullfire.com/2008/09/11/spore/</link>
		<comments>http://www.hullfire.com/2008/09/11/spore/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 00:10:26 +0000</pubDate>
		<dc:creator>Online Editor</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.hullfire.com/?p=105</guid>
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			<content:encoded><![CDATA[<p><strong>Spore</strong></p>
<p>The latest instalment from the brain of Will Wright, the man behind the biggest selling computer game franchise of all time &#8211; is a single-player online game in which you develop a creature from its origins as a tiny cellular organism into a fully formed animal with limbs, markings and characteristics as you please, and adapt it to live and thrive on your planet. So essentially, it’s The Sims but you make an animal instead of people, and don&#8217;t spend the first three hours of gameplay buying furniture.</p>
<p>Spore should entertain any fans of simulation games, strategy games or even role-playing games, due to the extent to which you can customize your character. Alternatively, it might appeal to anyone seeking a way to kill the hours before Warhammer Online and Wrath of the Lich King come out later this year.</p>
<p><em>Ria Farrell</em></p>
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		<title>Condemned</title>
		<link>http://www.hullfire.com/2008/09/11/condemned/</link>
		<comments>http://www.hullfire.com/2008/09/11/condemned/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 00:09:44 +0000</pubDate>
		<dc:creator>Online Editor</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.hullfire.com/?p=97</guid>
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			<content:encoded><![CDATA[<p><strong>Condemned</strong></p>
<p>I don’t usually go in for games like Condemned, but when a certain fast-talking critic began giving it praise (relatively speaking, of course), I was compelled to give it a go.<br />
Dark and moody, Condemned (Monolith Productions) sets the player, an FBI agent named Ethan Thomas, on the trail of a raging loon serial killer, who seems intent on dragging poor Ethan through some of the scabbiest places imaginable.<br />
Though he has more toys than Batman, for the most part of the game Ethan must get past the legions of raving hobos armed only with the sturdiest piece of pipe or two-by-four he can lay his hands on, which is one of the games chief gameplay elements. The melee combat in Condemned is very well crafted, with blows feeling visceral and realistic. The psychological aspect to the game is pretty decent too, which overall makes up for its rather lacklustre CSI snooping, and its somewhat incomplete plot.<br />
If you’ve got some spare cash floating about and you fancy something a bit different for your system, this is definitely worth a go.</p>
<p><em>Nicholas Chapman</em></p>
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